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| Last Updated 23-Jul-2003 |
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Here's webTrainSim's method to create new paths which he wants to later use in activities he'll create one day. These paths are to provide passenger services, so for variety there needs to be several. Note you shouldn't be making paths without first working out how your trains will use the route in question (e.g., what are the arrival and destination platforms?). Rather than just looking at paths for an activity you want to create now, consider ideas for paths that will make the whole route a working rail system. For further thoughts - after more experience with LGV Med, NEC 2 and NEC 4 - see Documentation for webDotTrainSim's NEC 2 Activities and Documentation for webDotTrainSim's LGV Med Activities.
webTrainSim has been using the above method to create paths that he's planning to use in various passenger train activities. One advantage of this method is that you're not thinking about two things at once: what's going to happen in your activity and the paths you need for various trains. Well, that's the theory anyway. It just happened that webTrainSim began making paths on Modern England because he'd started creating an activity on that route as a try-and-see exercise. Being away from his computer at one stage, he saw he could do some planning work with paper-and-pen. The first job was to go through the route in AE and sketch on paper the location and type of all crossovers and points, marking in the mileposts for reference. For other routes which have a schematic map, you can print it and make any notes as you go. Newmaps.zip (400kb, 12-Jan-02) from the Train-sim.com library is a PDF doc of all the default routes. The next step was to find some little cards (5cm x 12cm) webTrainSim had been collecting for ages, wondering when he'd find a use for them... now he has. Looking at a rough route map, ideas about what train services would run started to surface. So the following information for each path over which a service would run was jotted down, one path per card:
The next task is to then mark the start point on the route in AE. Because AE chooses the path of least resistance, to use Rich Garber's expression, you'll need to follow the path to ensure your train is on a track so the driver can stop to pick up passengers at a platform. So here and there you'll need to change tracks - this is where your sketch and milepost information of crossovers and points comes in useful. There's plenty of zooming in/out and scrolling around during this stage of proceedings. If you're familiar with NEC or Modern England, you'll know there are route sections with triple or quad tracks - slow and fast, up and down. So depending on whether the path is for a high-speed or local stop-all-stations service, you'll want to have your train use the appropriate track. You should have a long-term view in mind when deciding on paths and your planning and organising with paper-and-pen will pay off at this stage. When you think you've got a driver path set up, you can do a test in Explore mode. Sadly, not all paths work in practice, so be prepared for some trial and error and occasions when it's back to the drawing board. Not only can things not work out as planned due to some idiosyncratic behaviour from AE (including a balloon loop in a path seems to be one example), but also, the original route designer may not have had in mind some paths you'd like to create (some points/switches/turnouts may be automatic, others manual). In a word, patience. A note about naming services: webTrainSim has been trying to put as much information as possible into the name of a new service. However, it's impossible to include everything (such as the path). So webTrainSim's services are named this way: wDTS-KX-MN-HST-Servicen to denote service number n for the King's Cross to Manchester high-speed activity. All traffic services using the same consist (e.g., Pendolino) will be a particular service number (e.g., Service2, Service2a, Service2b, ...). webTrainSim has found the only way to fully identify each type of service is to draw up a table on paper or in a spreadsheet, using headings Service number, Path name, departure time, and platform/siding from/to. webTrainSim is using HTML tables - see the services used for the King's Cross - Manchester HST and Manchester - King's Cross HST activities as examples.
Consequences of changing player start timeIf for one reason or another you change the player's start time, it's a good idea to get the AE to recalculate the player's train timetable.
Now all the times should be adjusted according to your new player's start time. There has been an occasion when recalculating the player's traffic timetable that a non-sensical start time appeared in the timetable - webTrainSim has no idea why! |
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